This is something I've been working on yesterday and today. It is similar to KilloZapit's health bar patch, expect that this one has the HP displayed in numbers instead of hearts.
It gets rid of the red Mario text above the lives counter and replaces it with the HP counter (displayed like HP:3, or HP: 10). There are two patches: One that lets Mario have a Max of 9, and a one that lets Mario have a Max of 99. However, you can configure how much HP is the Max, the patches will just check if Mario has gone beyond 9 for some Hex->Dec Conversion. You might have to rearrange the lives counter as well, but I'm not sure about that. It's easy anyway using the Status Bar Editor :P
Because I'm lazy, I didn't make a video. But you should know that Mushroom increases the HP by one, the included sprite increases the HP by how much you want it to, and Mario dies when it reaches 0. If Mario completes a level with like 7 HP, he'll start the next level with 7 HP. If he dies, he'll have the initial health you set (in the asm file) and lose a life.
You can also make enemies decrease different amount of HP. Perhaps next time I'll include a version which makes some standard SMW enemies lose different amounts of HP as well ;)
Well I hope you enjoy using this! I know KZ's patch is way better anyway, but I made it and I hope you like it if you use it. Download it here.
~ peace
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