This is something I've been working on yesterday and today. It is similar to KilloZapit's health bar patch, expect that this one has the HP displayed in numbers instead of hearts.
It gets rid of the red Mario text above the lives counter and replaces it with the HP counter (displayed like HP:3, or HP: 10). There are two patches: One that lets Mario have a Max of 9, and a one that lets Mario have a Max of 99. However, you can configure how much HP is the Max, the patches will just check if Mario has gone beyond 9 for some Hex->Dec Conversion. You might have to rearrange the lives counter as well, but I'm not sure about that. It's easy anyway using the Status Bar Editor :P
Because I'm lazy, I didn't make a video. But you should know that Mushroom increases the HP by one, the included sprite increases the HP by how much you want it to, and Mario dies when it reaches 0. If Mario completes a level with like 7 HP, he'll start the next level with 7 HP. If he dies, he'll have the initial health you set (in the asm file) and lose a life.
You can also make enemies decrease different amount of HP. Perhaps next time I'll include a version which makes some standard SMW enemies lose different amounts of HP as well ;)
Well I hope you enjoy using this! I know KZ's patch is way better anyway, but I made it and I hope you like it if you use it. Download it here.
~ peace
Friday, February 27, 2009
Thursday, February 26, 2009
Wall Boots released!
Hello there!
Today isn't much of an update, but because I am getting quite bored these days, I decided to finish my Wall Boots powerup and release it to SMWC! You can see a video of it in action from one of my previous posts here.
Download it here. Also, be sure to read the readme on how to set it up. And have fun using it! Expect another powerup release soon as well!
~ Iceguy
Today isn't much of an update, but because I am getting quite bored these days, I decided to finish my Wall Boots powerup and release it to SMWC! You can see a video of it in action from one of my previous posts here.
Download it here. Also, be sure to read the readme on how to set it up. And have fun using it! Expect another powerup release soon as well!
~ Iceguy
Wednesday, February 18, 2009
Yay! New Powerup again!
Hey...
My hands have been hurting me quite a lot today - I've been writing so much at school and typing on the keyboard for a few hours. Ow my poor fingers =/
Well, coming to the main topic - I made another powerup. This one is quite better than my other ones though since it gives you 3 abilities. It's called "Power Boots" because it gives you some power. With it, you can pick up blocks, smash through blocks, and push crates. Here is a video showing it:
Please note that these graphics aren't final - they're just a test.
Yeah, that's pretty much it. If you have any ideas for a custom powerup, please tell me and I'll try to make one - I want to make as many powerups as I can. Once I'm done with them I'll release them to the SMWC database.
Thanks and have a nice day!
My hands have been hurting me quite a lot today - I've been writing so much at school and typing on the keyboard for a few hours. Ow my poor fingers =/
Well, coming to the main topic - I made another powerup. This one is quite better than my other ones though since it gives you 3 abilities. It's called "Power Boots" because it gives you some power. With it, you can pick up blocks, smash through blocks, and push crates. Here is a video showing it:
Please note that these graphics aren't final - they're just a test.
Yeah, that's pretty much it. If you have any ideas for a custom powerup, please tell me and I'll try to make one - I want to make as many powerups as I can. Once I'm done with them I'll release them to the SMWC database.
Thanks and have a nice day!
Tuesday, February 17, 2009
Timer Sprite + Custom Block
For a few weeks I was thinking of some ideas for mini games in my hack. Some months back I was thinking to make a timer for them, since it'd be awesome to have a countdown feature. Yesterday and today I finally thought about making one, and it actually turned out very well - I'm really pleased with the result.
As you can see in this sample video, it has frames, seconds and minutes, which goes up to 59:59.59 (and then resets). It does also take up a lot of space in the status bar, but I'll remap the tiles when I actually use it in my hack. Also, this video shows it incrementing - I'll also make it decrement too.
So how am I going to use it? It'll probably just be used in some mini games where you have to find some special coins before the timer runs out out reaches or maybe reach a certain lime timit. I might also use it in races too but I don't plan on having a "best time" system.
On the other hand, I made a custom block which I thought might be useful. It's a block that, when hit from below by Mario, plays a sound effect and activates the special world features, like OW palette change and different Koopa GFX. You can also hit it again to deactivate the features and revert it to normal, with a different sound effect as well! You can use it for some cool things! Get the block here.
Oh, and the level contest is going on right now! Those who are participating - good luck! I have my level ready by the way - anyone up for beta testing? Please tell me if you want too!
~ peace
As you can see in this sample video, it has frames, seconds and minutes, which goes up to 59:59.59 (and then resets). It does also take up a lot of space in the status bar, but I'll remap the tiles when I actually use it in my hack. Also, this video shows it incrementing - I'll also make it decrement too.
So how am I going to use it? It'll probably just be used in some mini games where you have to find some special coins before the timer runs out out reaches or maybe reach a certain lime timit. I might also use it in races too but I don't plan on having a "best time" system.
On the other hand, I made a custom block which I thought might be useful. It's a block that, when hit from below by Mario, plays a sound effect and activates the special world features, like OW palette change and different Koopa GFX. You can also hit it again to deactivate the features and revert it to normal, with a different sound effect as well! You can use it for some cool things! Get the block here.
Oh, and the level contest is going on right now! Those who are participating - good luck! I have my level ready by the way - anyone up for beta testing? Please tell me if you want too!
~ peace
Friday, February 13, 2009
Beta OW Contest Screenshot
Hey again :D
I haven't been posting in a week or so - that's because I've been quite busy with some other stuff - maybe I'll show a preview of the 3 Digit coin counter soon and maybe some other cool screenshots. But I need to redo the entire status bar, which might take a long time. So until then, I decided to show something to keep you updated!
It's is a beta shot of my Overworld - which I will use in the OW Hack Contest, which is due on 4th March, 2009. Here's a picture of it so far:

Please ignore the fact that Mario is standing on a water level - most level tiles are yellow - there's a piranha on a wall and a grey cave tile - those were all for testing purposes. I still want to try to make some OW sprites for this and add some more graphics to it. But I hope it all goes well - please comment on it ;)
Anyway, best of luck to all of those who are participating as well - and may the person with the best Overworld win!
~ peace
I haven't been posting in a week or so - that's because I've been quite busy with some other stuff - maybe I'll show a preview of the 3 Digit coin counter soon and maybe some other cool screenshots. But I need to redo the entire status bar, which might take a long time. So until then, I decided to show something to keep you updated!
It's is a beta shot of my Overworld - which I will use in the OW Hack Contest, which is due on 4th March, 2009. Here's a picture of it so far:

Please ignore the fact that Mario is standing on a water level - most level tiles are yellow - there's a piranha on a wall and a grey cave tile - those were all for testing purposes. I still want to try to make some OW sprites for this and add some more graphics to it. But I hope it all goes well - please comment on it ;)
Anyway, best of luck to all of those who are participating as well - and may the person with the best Overworld win!
~ peace
Wednesday, February 4, 2009
New Custom Powerup!
yeah, I haven't been working on my hack for a few days. Instead I decided to make a new custom powerup - Wall Boots - which let you run on walls like the triangles do. It turned out quite sucessful though.
The video pretty much sums it up. You lose it if you get hit, or collect another item. It took me a while to make, mainly because I was doing some silly errors with some codes and offsets =/
Note: sorry for the bad quality, recording with Snes9x is pretty hard..
The video pretty much sums it up. You lose it if you get hit, or collect another item. It took me a while to make, mainly because I was doing some silly errors with some codes and offsets =/
Note: sorry for the bad quality, recording with Snes9x is pretty hard..
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