Saturday, January 31, 2009

New Overworld!

Since I don't post many screenshots of my hack, I decided to show-off the main Overworld:




Yep, this is a new OW. I decided to make a new one since the other one sucked and didn't suit how my storyline would be. This one has much better graphics (most comes from Yoshi's Island) and decent palette changes. Of course, there are some mistakes here and there, but this is just a beta screenshot. Also, I'm aware that the volcano has a bad palette, that will also be fixed.

In other news, I made a small custom block. Well, it's just like the SMW Coin except that it is very customisable. You can change how many coins to give Mario, how many needed for an extra life, sounds to play etc.



Download that block here.

Tuesday, January 27, 2009

Shatter/Solid Blocks

Here's something I made today. It's nothing special but meh, might as well show it.



They're blocks that will only shatter when touched by Mario if the Blue POW is active. There's two blocks - One that shatters if the Blue POW is active, and one that is solid only if the Blue POW is active. Download the blocks here.

I've also put a comment in the asm file to configure it if you want the blocks to shatter on the silver POW.

Red Coins Patch

This is something I made a while ago... but I might as well show it here. It's basically adding another coin counter to the status bar replacing the bonus stars (honestly they suck, I don't know why they are even there =/) which ends the level through secret exit if you've collected 8 of them. It's kinda like the red coins in SM64, but instead of a star appearing, the keyhole event is triggered.



Get the download here. Oh, and this is V1.1 by the way, where a bug when using the blocktool redcoin block would crash the game, and now a glitter trail and palette change is shown when you collect the coin. I wanted these coins to act different and "special" compared to the normal yellow coins.

Blog Created!

Hey guys, welcome to my blog =D

yeah, everyone knows that there's a blog fad at SMWCentral, so I decided to make one myself here. If you don't know me, I'm Iceguy, a 13 year old regular member of the SMWC boards. I really like hacking SMW, as well as helping the community by providing some custom blocks and stuff. Here, I'll release most of the things I make like custom blocks, sprites, ASM and post screenshots and maybe videos of my hack, which is currently entitled "Super Mario: Return to Toadsville".

In case you didn't know what hacking SMW means, it's like like modifying the original SMW game by using your own levels, overworld, graphics, sprites, custom blocks, music and a lot more. As far as I know, Lunar Magic is the only and one of the greatest level editors there are for games. If you are interested in this, then you need to download Lunar Magic from SMWCentral, an SMW Rom (clean and unmodified) (find it on google or somewhere, hosting them is illegal), and an emulator to play. I'd recommend Zsnes or Snes9x, as they are easy to use. You can find a lot of emulators at Zophar's Domain.

Well, that's all I guess. I hope you actually read my blog here, as I'll show some nice stuff which you might be interested in.

~ peace
Iceguy